SPIRV-Cross/shaders/desktop-only/tesc/basic.desktop.sso.tesc
2017-05-22 15:53:38 +02:00

29 lines
505 B
GLSL

#version 450
layout(vertices = 1) out;
in gl_PerVertex
{
vec4 gl_Position;
} gl_in[gl_MaxPatchVertices];
out gl_PerVertex
{
vec4 gl_Position;
} gl_out[1];
patch out vec3 vFoo;
void main()
{
gl_TessLevelInner[0] = 8.9;
gl_TessLevelInner[1] = 6.9;
gl_TessLevelOuter[0] = 8.9;
gl_TessLevelOuter[1] = 6.9;
gl_TessLevelOuter[2] = 3.9;
gl_TessLevelOuter[3] = 4.9;
vFoo = vec3(1.0);
gl_out[gl_InvocationID].gl_Position = gl_in[0].gl_Position + gl_in[1].gl_Position;
}