SPIRV-Cross/shaders/geom/basic.geom
Hans-Kristian Arntzen 75471fbb98 Initial commit.
2016-03-11 16:30:27 +01:00

29 lines
596 B
GLSL

#version 310 es
#extension GL_EXT_geometry_shader : require
layout(triangles, invocations = 4) in;
layout(triangle_strip, max_vertices = 3) out;
in VertexData {
vec3 normal;
} vin[];
out vec3 vNormal;
void main()
{
gl_Position = gl_in[0].gl_Position;
vNormal = vin[0].normal + float(gl_InvocationID);
EmitVertex();
gl_Position = gl_in[1].gl_Position;
vNormal = vin[1].normal + 4.0 * float(gl_InvocationID);
EmitVertex();
gl_Position = gl_in[2].gl_Position;
vNormal = vin[2].normal + 2.0 * float(gl_InvocationID);
EmitVertex();
EndPrimitive();
}