56 lines
948 B
Plaintext
56 lines
948 B
Plaintext
#version 450
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#extension GL_ARB_gpu_shader_int64 : require
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layout(local_size_x = 1) in;
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struct M0
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{
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int64_t v;
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i64vec2 b[2];
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uint64_t c;
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uint64_t d[5];
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};
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// Test buffer layout handling.
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layout(std430, binding = 0) buffer SSBO0
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{
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i64vec4 a;
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M0 m0;
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} ssbo_0;
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layout(std430, binding = 1) buffer SSBO1
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{
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u64vec4 b;
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M0 m0;
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} ssbo_1;
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layout(std430, binding = 2) buffer SSBO2
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{
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int64_t a[4];
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i64vec2 b[4];
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} ssbo_2;
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layout(std140, binding = 3) buffer SSBO3
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{
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int64_t a[4];
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i64vec2 b[4];
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} ssbo_3;
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void main()
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{
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ssbo_0.a += i64vec4(10, 20, 30, 40);
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ssbo_1.b += u64vec4(999999999999999999ul, 8888888888888888ul, 77777777777777777ul, 6666666666666666ul);
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ssbo_0.a += 20;
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ssbo_0.a = abs(ssbo_0.a + i64vec4(ssbo_1.b));
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ssbo_0.a++;
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ssbo_1.b++;
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ssbo_0.a--;
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ssbo_1.b--;
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ssbo_1.b = doubleBitsToUint64(int64BitsToDouble(ssbo_0.a));
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ssbo_0.a = doubleBitsToInt64(uint64BitsToDouble(ssbo_1.b));
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ssbo_2.a[0] += 1l;
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ssbo_3.a[0] += 2l;
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}
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