19 lines
452 B
Plaintext
19 lines
452 B
Plaintext
#version 450
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layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) buffer u0_counters
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{
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uint c;
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} u0_counter;
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layout(binding = 0, r32ui) uniform writeonly uimageBuffer u0;
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void main()
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{
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uint _29 = atomicAdd(u0_counter.c, uint(-1));
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vec4 r0;
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r0.x = uintBitsToFloat(_29);
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imageStore(u0, int((uint(floatBitsToInt(r0.x)) * 1u) + (uint(0) >> 2u)), uvec4(uint(int(gl_GlobalInvocationID.x))));
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}
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