SPIRV-Cross/reference/shaders-msl
2023-10-23 14:40:28 +02:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm MSL: Prevent RAW hazards on read_write textures 2023-08-15 11:32:33 -05:00
comp MSL: Workaround Metal 3.1 regression bug on recursive input structs. 2023-10-14 14:46:47 -04:00
desktop-only MSL: Prevent RAW hazards on read_write textures 2023-08-15 11:32:33 -05:00
flatten MSL: Selectively enable fast-math in MSL code to match Vulkan CTS results. 2021-09-22 18:58:31 -04:00
frag MSL: Improve handling of sample masks. 2023-10-23 14:40:28 +02:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
masking MSL: Use var name instead of var-type name for flattened interface members. 2022-03-04 11:38:53 -05:00
tesc MSL: Handle more complex array copy scenarios with bool <-> short. 2023-06-06 15:05:56 +02:00
tese MSL: Handle more complex array copy scenarios with bool <-> short. 2023-06-06 15:05:56 +02:00
vert MSL: Do not override variable name late. 2023-03-30 18:30:44 +02:00
vulkan Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00