SPIRV-Cross/reference/shaders-msl
dan sinclair 63fbdaca93 Roll deps.
This CL updates the GLSLang and SPIRV-Tools depedencies and updates test
files as needed.
2020-07-06 11:24:30 -04:00
..
amd Updates for pull request #1162 2019-09-24 14:35:25 -04:00
asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00
comp MSL: Do not emit swizzled writes in packing fixups. 2020-07-06 10:03:46 +02:00
desktop-only MSL: Allow removing clip distance user varyings. 2020-04-20 09:58:40 +02:00
flatten MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
frag Roll deps. 2020-07-06 11:24:30 -04:00
intel Updates for pull request #1162 2019-09-24 14:35:25 -04:00
legacy/vert Updates for pull request #1162 2019-09-24 14:35:25 -04:00
tesc MSL: Declare arrays with proper type wrapper. 2019-10-26 17:57:34 +02:00
tese Roll deps. 2020-07-06 11:24:30 -04:00
vert Roll deps. 2020-07-06 11:24:30 -04:00
vulkan Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00