SPIRV-Cross/reference/shaders/vulkan
dan sinclair 63fbdaca93 Roll deps.
This CL updates the GLSLang and SPIRV-Tools depedencies and updates test
files as needed.
2020-07-06 11:24:30 -04:00
..
comp Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag Roll deps. 2020-07-06 11:24:30 -04:00
rchit GLSL: Add more test shaders for hit attribute types. 2020-05-20 15:07:50 +02:00
rgen GLSL: Support ray payloads and hit attributes declared as Block. 2020-05-20 15:07:47 +02:00
rmiss Make ray-tracing files .nocompat. 2019-03-27 10:04:42 +01:00
vert GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00