SPIRV-Cross/reference/shaders-ue4/asm/frag
Hans-Kristian Arntzen 648dfa5070 MSL: Ensure stable output for access chain CFG workarounds.
We had output dependent on complex_continue being set, but setting that
flag was dependent on unordered_set declaration order. Make it invariant
to ordering and change the implementation so it knows about the new
temporary hoisting for access chains.
2019-10-28 10:57:51 +01:00
..
accesschain-invalid-expression.asm.frag MSL: Ensure stable output for access chain CFG workarounds. 2019-10-28 10:57:51 +01:00
array-copy-error.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
depth-compare.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
global-constant-arrays.asm.frag Moved all UE4 test shaders into 'shaders-ue4/' folder. 2019-10-23 17:39:05 -04:00
padded-float-array-member-defef.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
phi-variable-declaration.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
sample-mask-not-array.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
subpass-input.ios.framebuffer-fetch.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
texture-atomics.asm.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00
texture-atomics.asm.graphics-robust-access.frag MSL: Do not generate UnsafeArray<> for any array inside buffer objects. 2019-10-24 12:22:30 +02:00