de33d89074
Needed for newer glslang. With Vulkan semantics for SPIR-V, all locations must be explicitly defined.
18 lines
365 B
GLSL
18 lines
365 B
GLSL
#version 310 es
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#extension GL_EXT_tessellation_shader : require
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layout(location = 0) patch out vec3 vFoo;
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layout(vertices = 1) out;
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void main()
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{
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gl_TessLevelInner[0] = 8.9;
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gl_TessLevelInner[1] = 6.9;
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gl_TessLevelOuter[0] = 8.9;
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gl_TessLevelOuter[1] = 6.9;
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gl_TessLevelOuter[2] = 3.9;
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gl_TessLevelOuter[3] = 4.9;
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vFoo = vec3(1.0);
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}
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