SPIRV-Cross/reference/shaders
dan sinclair 63fbdaca93 Roll deps.
This CL updates the GLSLang and SPIRV-Tools depedencies and updates test
files as needed.
2020-07-06 11:24:30 -04:00
..
amd Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
asm Implement context-sensitive expression read tracking. 2020-06-29 12:20:35 +02:00
comp Roll deps. 2020-07-06 11:24:30 -04:00
desktop-only GLSL: Improve support for GL_ARB_shader_draw_parameters in desktop GLSL. 2020-05-22 12:53:34 +02:00
flatten Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag Roll deps. 2020-07-06 11:24:30 -04:00
geom GLSL: Implement geometry shader passthrough extension. 2020-01-15 16:18:29 +01:00
legacy GLSL: Support I/O flattening with arrays as final type. 2020-07-06 09:18:30 +02:00
tesc Do not eagerly invalidate all active variables on a branch. 2019-07-24 11:17:30 +02:00
tese Roll deps. 2020-07-06 11:24:30 -04:00
vert Roll deps. 2020-07-06 11:24:30 -04:00
vulkan Roll deps. 2020-07-06 11:24:30 -04:00