59 lines
943 B
GLSL
59 lines
943 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct main0_out
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{
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int FragColor [[color(0)]];
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};
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fragment main0_out main0()
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{
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main0_out out = {};
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out.FragColor = 16;
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for (int i = 0; i < 25; i++)
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{
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out.FragColor += 10;
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}
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for (int i_1 = 1, j = 4; i_1 < 30; i_1++, j += 4)
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{
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out.FragColor += 11;
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}
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int k = 0;
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for (; k < 20; k++)
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{
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out.FragColor += 12;
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}
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k += 3;
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out.FragColor += k;
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int l;
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if (k == 40)
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{
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l = 0;
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for (; l < 40; l++)
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{
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out.FragColor += 13;
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}
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return out;
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}
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else
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{
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l = k;
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out.FragColor += l;
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}
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int2 i_2 = int2(0);
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for (; i_2.x < 10; i_2.x += 4)
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{
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out.FragColor += i_2.y;
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}
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int o = k;
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for (int m = k; m < 40; m++)
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{
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out.FragColor += m;
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}
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out.FragColor += o;
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return out;
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}
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