22 lines
411 B
GLSL
22 lines
411 B
GLSL
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
struct main0_out
|
|
{
|
|
float4 FragColor [[color(0)]];
|
|
};
|
|
|
|
fragment main0_out main0()
|
|
{
|
|
main0_out out = {};
|
|
float4 fragment0 = float4(10.0);
|
|
float4 compute0 = float4(10.0);
|
|
float4 kernel0 = float4(10.0);
|
|
float4 vertex0 = float4(10.0);
|
|
out.FragColor = ((fragment0 + compute0) + kernel0) + vertex0;
|
|
return out;
|
|
}
|
|
|