SPIRV-Cross/reference/shaders-msl-no-opt
2018-10-03 11:47:13 -05:00
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asm MSL: Swizzle gathers on depth textures as well. 2018-10-03 11:47:13 -05:00
comp Declare read-only SSBOs as const device in MSL. 2018-05-25 10:14:05 +02:00
frag MSL: Swizzle gathers on depth textures as well. 2018-10-03 11:47:13 -05:00
vert CompilerMSL support larger texel buffers by using 2D Metal textures. 2018-06-26 17:30:21 -04:00