SPIRV-Cross/reference/shaders-reflection
Hans-Kristian Arntzen 1f018b0fb8 Parser: Don't assume OpTypePointer will always take a SPIRType.
Possible to receive a function prototype here. Don't try to do anything
smart here, just don't crash during parsing.
2020-11-03 10:53:37 +01:00
..
asm Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
comp Parser: Don't assume OpTypePointer will always take a SPIRType. 2020-11-03 10:53:37 +01:00
frag Overhaul how we deal with reserved identifiers. 2020-08-21 16:33:27 +02:00
rgen Add generated reference shaders again 2019-03-26 15:21:12 +01:00
vert Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00