SPIRV-Cross/reference/shaders/frag/switch-unsigned-case.frag
2018-11-26 10:36:50 +01:00

30 lines
504 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0, std140) uniform Buff
{
mediump uint TestVal;
} _15;
layout(location = 0) out vec4 fsout_Color;
void main()
{
fsout_Color = vec4(1.0);
switch (_15.TestVal)
{
case 0u:
{
fsout_Color = vec4(0.100000001490116119384765625);
break;
}
case 1u:
{
fsout_Color = vec4(0.20000000298023223876953125);
break;
}
}
}