SPIRV-Cross/reference/shaders/legacy/fragment/io-blocks.legacy.frag
2018-01-09 10:40:34 +01:00

13 lines
183 B
GLSL

#version 100
precision mediump float;
precision highp int;
varying vec4 vin_color;
varying highp vec3 vin_normal;
void main()
{
gl_FragData[0] = vin_color + vin_normal.xyzz;
}