SPIRV-Cross/reference/shaders
2020-05-20 15:07:47 +02:00
..
amd Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
asm GLSL/HLSL: Support packUint2x32 and unpackUint2x32 2020-04-21 11:34:12 +02:00
comp Don't emit memoryBarrierShared() in workgroup control barriers. 2019-12-04 15:06:19 +01:00
desktop-only Add test for disable-storage-image-qualifier-deduction. 2020-03-04 16:42:31 +01:00
flatten Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
geom GLSL: Implement geometry shader passthrough extension. 2020-01-15 16:18:29 +01:00
legacy Support fma() in older GLSL targets. 2019-04-08 10:38:32 +02:00
tesc Do not eagerly invalidate all active variables on a branch. 2019-07-24 11:17:30 +02:00
tese GLSL: Fix array of input patch variables. 2019-12-10 12:02:12 +01:00
vert GLSL: Support GL_ARB_enchanced_layouts for XFB. 2020-01-27 13:11:38 +01:00
vulkan GLSL: Support ray payloads and hit attributes declared as Block. 2020-05-20 15:07:47 +02:00