2097c30985
Fairly minor differences, so can keep them side by side without too much effort. NV support is effectively deprecated now however. - Add OpConvertUToAccelerationStructureKHR - Ignore/Terminate ray is now a terminator in KHR, but a call in NV. - Fix some bugs with reportIntersection.
17 lines
373 B
Plaintext
17 lines
373 B
Plaintext
#version 460
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#extension GL_EXT_ray_tracing : require
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layout(location = 3) rayPayloadEXT vec4 payload;
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layout(push_constant) uniform Registers
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{
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uvec2 ptr;
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};
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void main()
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{
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vec3 origin = vec3(0.0);
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vec3 direction = vec3(0.0, 0.0, -1.0);
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traceRayEXT(accelerationStructureEXT(ptr), gl_RayFlagsOpaqueEXT, 0xFF, 0u, 0u, 0u, origin, 0.0, direction, 100.0f, 3);
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}
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