SPIRV-Cross/shaders/vulkan/rgen/launch_id.khr.spv14.nocompat.vk.rgen
Hans-Kristian Arntzen 2097c30985 GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing.
Fairly minor differences, so can keep them side by side without too much
effort. NV support is effectively deprecated now however.

- Add OpConvertUToAccelerationStructureKHR
- Ignore/Terminate ray is now a terminator in KHR, but a call in NV.
- Fix some bugs with reportIntersection.
2021-01-08 14:59:04 +01:00

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#version 460
#extension GL_EXT_ray_tracing : require
layout(set = 0, binding = 0) uniform writeonly image2D uImage;
void main()
{
imageStore(uImage, ivec2(gl_LaunchIDEXT.xy), vec4(1.0));
}