SPIRV-Cross/shaders/vulkan/rgen/payloads.khr.spv14.nocompat.vk.rgen
Hans-Kristian Arntzen 2097c30985 GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing.
Fairly minor differences, so can keep them side by side without too much
effort. NV support is effectively deprecated now however.

- Add OpConvertUToAccelerationStructureKHR
- Ignore/Terminate ray is now a terminator in KHR, but a call in NV.
- Fix some bugs with reportIntersection.
2021-01-08 14:59:04 +01:00

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#version 460
#extension GL_EXT_ray_tracing : require
layout(set = 0, binding = 0, rgba8) uniform image2D image;
layout(set = 0, binding = 1) uniform accelerationStructureEXT as;
struct Payload
{
float a, b;
};
// Plain payload
layout(location = 0) rayPayloadEXT float payload1;
// Struct payload
layout(location = 1) rayPayloadEXT Payload payload2;
// This is syntactic sugar with the struct formulation (pretty sure), spec is kinda vague.
layout(location = 2) rayPayloadEXT Block
{
float a, b;
Payload c, d;
};
vec4 trace_in_function()
{
vec4 result = vec4(0.0);
// Test that we can write to a payload in a function.
vec3 origin = vec3(1.0, 0.0, 0.0);
vec3 direction = vec3(0.0, 1.0, 0.0);
traceRayEXT(as, 0u, 255u, 0u, 1u, 0u, origin, 0.0, direction, 1000.0, 1);
result += payload2.a;
result += payload2.b;
return result;
}
void main()
{
vec3 origin = vec3(1.0, 0.0, 0.0);
vec3 direction = vec3(0.0, 1.0, 0.0);
traceRayEXT(as, 0u, 255u, 0u, 1u, 0u, origin, 0.0, direction, 1000.0, 0);
vec4 result = vec4(payload1);
result += trace_in_function();
traceRayEXT(as, 0u, 255u, 0u, 1u, 0u, origin, 0.0, direction, 1000.0, 2);
result += a + b + c.a + c.b + d.a + d.b;
imageStore(image, ivec2(gl_LaunchIDEXT.xy), result);
}