SPIRV-Cross/shaders/vulkan/rgen/pure_call.khr.spv14.nocompat.vk.rgen
Hans-Kristian Arntzen 2097c30985 GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing.
Fairly minor differences, so can keep them side by side without too much
effort. NV support is effectively deprecated now however.

- Add OpConvertUToAccelerationStructureKHR
- Ignore/Terminate ray is now a terminator in KHR, but a call in NV.
- Fix some bugs with reportIntersection.
2021-01-08 14:59:04 +01:00

19 lines
527 B
Plaintext

#version 460
#extension GL_EXT_ray_tracing : require
layout(set = 0, binding = 1) uniform accelerationStructureEXT as;
layout(location = 0) rayPayloadEXT float payload;
float pure_call(vec2 launchID, vec2 launchSize)
{
vec3 origin = vec3(launchID.x / launchSize.x, launchID.y / launchSize.y, 1.0);
vec3 direction = vec3(0.0, 0.0, -1.0);
traceRayEXT(as, 0u, 255u, 0u, 1u, 0u, origin, 0.0, direction, 1000.0, 0);
return 0.0;
}
void main()
{
pure_call(vec2(gl_LaunchIDEXT.xy), vec2(gl_LaunchSizeEXT.xy));
}