SPIRV-Cross/reference
Chip Davis 6757ef8512 Use bitcast_to_builtin_load() instead of hacking to_expression().
This only affects the builtin when it is used, and not when it's passed
to a function. It's a lot cleaner than the way I was doing it before.

Remove the `to_expression()` hack.
2018-09-11 11:15:17 -05:00
..
opt Use bitcast_to_builtin_load() instead of hacking to_expression(). 2018-09-11 11:15:17 -05:00
shaders Remove extra newline. 2018-08-29 14:04:20 -05:00
shaders-hlsl MSL: Fix naming issue of aliased global variables. 2018-08-27 09:59:55 +02:00
shaders-hlsl-no-opt Declare OpSpecConstantOp up-front on relevant targets. 2018-05-15 14:20:16 +02:00
shaders-msl Use bitcast_to_builtin_load() instead of hacking to_expression(). 2018-09-11 11:15:17 -05:00
shaders-msl-no-opt Update a bunch of test cases that I missed. 2018-09-03 17:31:15 -05:00
shaders-no-opt Declare OpSpecConstantOp up-front on relevant targets. 2018-05-15 14:20:16 +02:00
shaders-reflection Prefix integer types with underscore 2018-06-21 09:24:22 -07:00