26 lines
528 B
Plaintext
26 lines
528 B
Plaintext
#version 310 es
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layout(local_size_x = 4, local_size_y = 1, local_size_z = 1) in;
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layout(binding = 0, std430) readonly buffer SSBO
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{
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float in_data[];
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} _22;
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layout(binding = 1, std430) writeonly buffer SSBO2
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{
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float out_data[];
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} _44;
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shared float sShared[4];
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void main()
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{
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uint ident = gl_GlobalInvocationID.x;
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float idata = _22.in_data[ident];
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sShared[gl_LocalInvocationIndex] = idata;
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memoryBarrierShared();
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barrier();
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_44.out_data[ident] = sShared[(4u - gl_LocalInvocationIndex) - 1u];
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}
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