fa011f8547
Need to construct with value type spvUnsafeArray<T, N>({ elem0, elem1 }) to make array initialization work in complex scenarios.
77 lines
1.8 KiB
Plaintext
77 lines
1.8 KiB
Plaintext
#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wmissing-braces"
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#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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template<typename T, size_t Num>
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struct spvUnsafeArray
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{
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T elements[Num ? Num : 1];
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thread T& operator [] (size_t pos) thread
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{
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return elements[pos];
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}
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constexpr const thread T& operator [] (size_t pos) const thread
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{
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return elements[pos];
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}
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device T& operator [] (size_t pos) device
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{
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return elements[pos];
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}
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constexpr const device T& operator [] (size_t pos) const device
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{
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return elements[pos];
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}
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constexpr const constant T& operator [] (size_t pos) const constant
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{
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return elements[pos];
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}
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threadgroup T& operator [] (size_t pos) threadgroup
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{
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return elements[pos];
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}
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constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
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{
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return elements[pos];
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}
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};
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struct SSBO0
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{
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float4 as[1];
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};
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struct SSBO1
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{
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float4 bs[1];
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};
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struct Composite
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{
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float4 a;
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float4 b;
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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constant spvUnsafeArray<float4, 2> _43 = spvUnsafeArray<float4, 2>({ float4(20.0), float4(40.0) });
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kernel void main0(device SSBO0& _16 [[buffer(0)]], device SSBO1& _32 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint gl_LocalInvocationIndex [[thread_index_in_threadgroup]])
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{
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spvUnsafeArray<float4, 2> _37 = spvUnsafeArray<float4, 2>({ _16.as[gl_GlobalInvocationID.x], _32.bs[gl_GlobalInvocationID.x] });
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spvUnsafeArray<float4, 2> values;
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values = _37;
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Composite c = Composite{ values[0], _43[1] };
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_16.as[0] = values[gl_LocalInvocationIndex];
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_32.bs[1] = c.b;
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}
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