e2c95bdcbc
We used to use the Binding decoration for this, but this method is hopelessly broken. If no explicit MSL resource remapping exists, we remap automatically in a manner which should always "just work".
39 lines
598 B
Plaintext
39 lines
598 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct T1
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{
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float3 a;
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float b;
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};
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struct T1_1
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{
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packed_float3 a;
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float b;
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};
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struct Buffer0
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{
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T1_1 buf0[1];
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};
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struct Buffer1
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{
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float buf1[1];
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(32u, 1u, 1u);
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kernel void main0(device Buffer0& _15 [[buffer(0)]], device Buffer1& _34 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
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T1 v;
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v.a = float3(_15.buf0[0].a);
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v.b = _15.buf0[0].b;
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float x = v.b;
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_34.buf1[gl_GlobalInvocationID.x] = x;
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}
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