d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices.
29 lines
512 B
Plaintext
29 lines
512 B
Plaintext
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Foo
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{
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float4x4 m;
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};
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struct SSBO2
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{
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Foo out_data[1];
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};
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struct SSBO
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{
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Foo in_data[1];
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};
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constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u);
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kernel void main0(device SSBO2& _23 [[buffer(0)]], const device SSBO& _30 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]])
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{
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uint ident = gl_GlobalInvocationID.x;
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_23.out_data[ident].m = _30.in_data[ident].m * _30.in_data[ident].m;
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}
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