SPIRV-Cross/reference/shaders-msl/masking/write-outputs.mask-point-size.for-tess.vert
Hans-Kristian Arntzen 682a227f4b MSL: Make builtin argument type declaration context sensitive.
Sometimes we'll need array template, sometimes not 🤷.
2021-04-19 12:10:49 +02:00

75 lines
1.9 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#pragma clang diagnostic ignored "-Wmissing-braces"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
template<typename T, size_t Num>
struct spvUnsafeArray
{
T elements[Num ? Num : 1];
thread T& operator [] (size_t pos) thread
{
return elements[pos];
}
constexpr const thread T& operator [] (size_t pos) const thread
{
return elements[pos];
}
device T& operator [] (size_t pos) device
{
return elements[pos];
}
constexpr const device T& operator [] (size_t pos) const device
{
return elements[pos];
}
constexpr const constant T& operator [] (size_t pos) const constant
{
return elements[pos];
}
threadgroup T& operator [] (size_t pos) threadgroup
{
return elements[pos];
}
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
{
return elements[pos];
}
};
struct main0_out
{
float4 v0;
float4 v1;
float4 gl_Position;
spvUnsafeArray<float, 2> gl_ClipDistance;
};
static inline __attribute__((always_inline))
void write_in_func(device float4& v0, device float4& v1, device float4& gl_Position, thread float& gl_PointSize, device spvUnsafeArray<float, 2>& gl_ClipDistance)
{
v0 = float4(1.0);
v1 = float4(2.0);
gl_Position = float4(3.0);
gl_PointSize = 4.0;
gl_ClipDistance[0] = 1.0;
gl_ClipDistance[1] = 0.5;
}
kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 spvStageInputSize [[grid_size]], device main0_out* spvOut [[buffer(28)]])
{
float gl_PointSize = {};
device main0_out& out = spvOut[gl_GlobalInvocationID.y * spvStageInputSize.x + gl_GlobalInvocationID.x];
if (any(gl_GlobalInvocationID >= spvStageInputSize))
return;
write_in_func(out.v0, out.v1, out.gl_Position, gl_PointSize, out.gl_ClipDistance);
}