SPIRV-Cross/reference/opt/shaders/legacy/vert/implicit-lod.legacy.vert

10 lines
167 B
GLSL

#version 100
uniform mediump sampler2D tex;
void main()
{
gl_Position = texture2DLod(tex, vec2(0.4000000059604644775390625, 0.60000002384185791015625), 0.0);
}