SPIRV-Cross/reference/opt/shaders/legacy/vert/switch-nested.legacy.vert
2020-06-30 12:02:24 +02:00

44 lines
835 B
GLSL

#version 100
struct UBO
{
int func_arg;
int inner_func_arg;
};
uniform UBO _34;
void main()
{
vec4 _102;
for (int SPIRV_Cross_Dummy30 = 0; SPIRV_Cross_Dummy30 < 1; SPIRV_Cross_Dummy30++)
{
if (_34.func_arg != 0)
{
vec4 _101;
for (int SPIRV_Cross_Dummy45 = 0; SPIRV_Cross_Dummy45 < 1; SPIRV_Cross_Dummy45++)
{
if (_34.inner_func_arg != 0)
{
_101 = vec4(1.0);
break;
}
else
{
_101 = vec4(0.0);
break;
}
}
_102 = _101;
break;
}
else
{
_102 = vec4(0.0);
break;
}
}
gl_Position = _102;
}