SPIRV-Cross/reference/opt/shaders-msl/asm/comp/variable-pointers-2.asm.comp
dan sinclair 8bf916f575 Roll dependencies
This CL updates the GLSLang, SPIRV-Tools and SPIRV-Headers dependencies.
2020-05-20 10:27:51 -04:00

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#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct foo
{
int a[128];
uint b;
float2 c;
};
struct bar
{
int d;
};
kernel void main0(device foo& buf [[buffer(0)]], constant bar& cb [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]])
{
bool _71 = cb.d != 0;
device foo* _72 = _71 ? &buf : nullptr;
device foo* _67 = _72;
device foo* _45 = _72;
thread uint3* _79 = _71 ? &gl_GlobalInvocationID : &gl_LocalInvocationID;
thread uint3* _74 = _79;
device int* _52;
device int* _55;
_52 = &_72->a[0u];
_55 = &buf.a[0u];
int _57;
int _58;
for (;;)
{
_57 = *_52;
_58 = *_55;
if (_57 != _58)
{
int _66 = (_57 + _58) + int((*_79).x);
*_52 = _66;
*_55 = _66;
_52 = &_52[1u];
_55 = &_55[1u];
continue;
}
else
{
break;
}
}
}