SPIRV-Cross/shaders/vulkan/rchit/world_to_object.nocompat.vk.rchit
2020-05-20 14:11:28 +02:00

10 lines
172 B
GLSL

#version 460
#extension GL_NV_ray_tracing : require
layout(location = 0) rayPayloadInNV vec3 payload;
void main()
{
payload = gl_WorldToObjectNV * vec4(payload, 1.0);
}