53 lines
887 B
GLSL
53 lines
887 B
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out mediump int FragColor;
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void main()
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{
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FragColor = 16;
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for (mediump int i = 0; i < 25; i++)
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{
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FragColor += 10;
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}
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for (mediump int i_1 = 1, j = 4; i_1 < 30; i_1++, j += 4)
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{
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FragColor += 11;
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}
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mediump int k = 0;
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for (; k < 20; k++)
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{
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FragColor += 12;
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}
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k += 3;
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FragColor += k;
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mediump int l;
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if (k == 40)
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{
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l = 0;
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for (; l < 40; l++)
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{
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FragColor += 13;
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}
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return;
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}
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else
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{
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l = k;
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FragColor += l;
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}
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mediump ivec2 i_2 = ivec2(0);
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for (; i_2.x < 10; i_2.x += 4)
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{
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FragColor += i_2.y;
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}
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mediump int o = k;
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for (mediump int m = k; m < 40; m++)
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{
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FragColor += m;
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}
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FragColor += o;
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}
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