51 lines
1.0 KiB
GLSL
51 lines
1.0 KiB
GLSL
#version 310 es
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precision mediump float;
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precision highp int;
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layout(location = 0) out vec4 fragColor;
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void main()
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{
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vec4 f4;
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mediump int c = int(f4.x);
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for (mediump int j = 0; j < c; j++)
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{
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switch (c)
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{
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case 0:
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{
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f4.y = 0.0;
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break;
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}
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case 1:
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{
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f4.y = 1.0;
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break;
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}
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default:
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{
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mediump int i = 0;
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for (;;)
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{
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mediump int _48 = i;
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mediump int _50 = _48 + 1;
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i = _50;
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if (_48 < c)
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{
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f4.y += 0.5;
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continue;
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}
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else
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{
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break;
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}
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}
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continue;
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}
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}
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f4.y += 0.5;
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}
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fragColor = f4;
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}
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