SPIRV-Cross/shaders-msl-no-opt/frag/subpass-input-attachment-index-fallback.msl20.ios.framebuffer-fetch.frag

10 lines
183 B
GLSL

#version 450
layout(binding = 4, input_attachment_index = 1) uniform subpassInput uInput;
layout(location = 1) out vec4 FragColor;
void main()
{
FragColor = subpassLoad(uInput);
}