SPIRV-Cross/reference/shaders
Chip Davis 68f0257f26 Use --preserve-numeric-ids when assembling test shaders.
This makes it easier to debug codegen for these shaders.
2023-06-23 14:54:16 -07:00
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amd GLSL: Add more extension ladder fallbacks for unusual integer sizes. 2022-06-07 18:30:10 +02:00
asm Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
comp Add relax_nan_checks options. 2022-03-03 14:50:56 +01:00
desktop-only GLSL: Add more extension ladder fallbacks for unusual integer sizes. 2022-06-07 18:30:10 +02:00
flatten Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
geom GLSL: Add support for transform_feedback3 geometry streams. 2020-09-30 13:01:35 +02:00
legacy GLSL: Fix expression reorder bug with legacy FMA fallback. 2023-03-30 17:24:11 +02:00
mesh GLSL: Implement GL_EXT_mesh_shader. 2022-09-05 11:25:04 +02:00
tesc Do not eagerly invalidate all active variables on a branch. 2019-07-24 11:17:30 +02:00
tese Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
vert GLSL: Fix row-major workaround wrapper for ES. 2022-12-13 15:44:03 +01:00
vulkan Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00