68f0257f26
This makes it easier to debug codegen for these shaders.
464 lines
25 KiB
GLSL
464 lines
25 KiB
GLSL
#pragma clang diagnostic ignored "-Wmissing-prototypes"
|
|
#pragma clang diagnostic ignored "-Wmissing-braces"
|
|
|
|
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
|
|
using namespace metal;
|
|
|
|
template<typename T, size_t Num>
|
|
struct spvUnsafeArray
|
|
{
|
|
T elements[Num ? Num : 1];
|
|
|
|
thread T& operator [] (size_t pos) thread
|
|
{
|
|
return elements[pos];
|
|
}
|
|
constexpr const thread T& operator [] (size_t pos) const thread
|
|
{
|
|
return elements[pos];
|
|
}
|
|
|
|
device T& operator [] (size_t pos) device
|
|
{
|
|
return elements[pos];
|
|
}
|
|
constexpr const device T& operator [] (size_t pos) const device
|
|
{
|
|
return elements[pos];
|
|
}
|
|
|
|
constexpr const constant T& operator [] (size_t pos) const constant
|
|
{
|
|
return elements[pos];
|
|
}
|
|
|
|
threadgroup T& operator [] (size_t pos) threadgroup
|
|
{
|
|
return elements[pos];
|
|
}
|
|
constexpr const threadgroup T& operator [] (size_t pos) const threadgroup
|
|
{
|
|
return elements[pos];
|
|
}
|
|
};
|
|
|
|
struct FVertexFactoryInterpolantsVSToPS
|
|
{
|
|
float4 TangentToWorld0;
|
|
float4 TangentToWorld2;
|
|
};
|
|
|
|
struct FVertexFactoryInterpolantsVSToDS
|
|
{
|
|
FVertexFactoryInterpolantsVSToPS InterpolantsVSToPS;
|
|
};
|
|
|
|
struct FHitProxyVSToDS
|
|
{
|
|
FVertexFactoryInterpolantsVSToDS FactoryInterpolants;
|
|
float4 Position;
|
|
uint VertexID;
|
|
};
|
|
|
|
struct FHullShaderConstantDominantVertexData
|
|
{
|
|
float2 UV;
|
|
float4 Normal;
|
|
float3 Tangent;
|
|
};
|
|
|
|
struct FHullShaderConstantDominantEdgeData
|
|
{
|
|
float2 UV0;
|
|
float2 UV1;
|
|
float4 Normal0;
|
|
float4 Normal1;
|
|
float3 Tangent0;
|
|
float3 Tangent1;
|
|
};
|
|
|
|
struct FPNTessellationHSToDS
|
|
{
|
|
FHitProxyVSToDS PassSpecificData;
|
|
spvUnsafeArray<float4, 3> WorldPosition;
|
|
float3 DisplacementScale;
|
|
float TessellationMultiplier;
|
|
float WorldDisplacementMultiplier;
|
|
FHullShaderConstantDominantVertexData DominantVertex;
|
|
FHullShaderConstantDominantEdgeData DominantEdge;
|
|
};
|
|
|
|
struct type_View
|
|
{
|
|
float4x4 View_TranslatedWorldToClip;
|
|
float4x4 View_WorldToClip;
|
|
float4x4 View_ClipToWorld;
|
|
float4x4 View_TranslatedWorldToView;
|
|
float4x4 View_ViewToTranslatedWorld;
|
|
float4x4 View_TranslatedWorldToCameraView;
|
|
float4x4 View_CameraViewToTranslatedWorld;
|
|
float4x4 View_ViewToClip;
|
|
float4x4 View_ViewToClipNoAA;
|
|
float4x4 View_ClipToView;
|
|
float4x4 View_ClipToTranslatedWorld;
|
|
float4x4 View_SVPositionToTranslatedWorld;
|
|
float4x4 View_ScreenToWorld;
|
|
float4x4 View_ScreenToTranslatedWorld;
|
|
packed_float3 View_ViewForward;
|
|
float PrePadding_View_908;
|
|
packed_float3 View_ViewUp;
|
|
float PrePadding_View_924;
|
|
packed_float3 View_ViewRight;
|
|
float PrePadding_View_940;
|
|
packed_float3 View_HMDViewNoRollUp;
|
|
float PrePadding_View_956;
|
|
packed_float3 View_HMDViewNoRollRight;
|
|
float PrePadding_View_972;
|
|
float4 View_InvDeviceZToWorldZTransform;
|
|
float4 View_ScreenPositionScaleBias;
|
|
packed_float3 View_WorldCameraOrigin;
|
|
float PrePadding_View_1020;
|
|
packed_float3 View_TranslatedWorldCameraOrigin;
|
|
float PrePadding_View_1036;
|
|
packed_float3 View_WorldViewOrigin;
|
|
float PrePadding_View_1052;
|
|
packed_float3 View_PreViewTranslation;
|
|
float PrePadding_View_1068;
|
|
float4x4 View_PrevProjection;
|
|
float4x4 View_PrevViewProj;
|
|
float4x4 View_PrevViewRotationProj;
|
|
float4x4 View_PrevViewToClip;
|
|
float4x4 View_PrevClipToView;
|
|
float4x4 View_PrevTranslatedWorldToClip;
|
|
float4x4 View_PrevTranslatedWorldToView;
|
|
float4x4 View_PrevViewToTranslatedWorld;
|
|
float4x4 View_PrevTranslatedWorldToCameraView;
|
|
float4x4 View_PrevCameraViewToTranslatedWorld;
|
|
packed_float3 View_PrevWorldCameraOrigin;
|
|
float PrePadding_View_1724;
|
|
packed_float3 View_PrevWorldViewOrigin;
|
|
float PrePadding_View_1740;
|
|
packed_float3 View_PrevPreViewTranslation;
|
|
float PrePadding_View_1756;
|
|
float4x4 View_PrevInvViewProj;
|
|
float4x4 View_PrevScreenToTranslatedWorld;
|
|
float4x4 View_ClipToPrevClip;
|
|
float4 View_TemporalAAJitter;
|
|
float4 View_GlobalClippingPlane;
|
|
float2 View_FieldOfViewWideAngles;
|
|
float2 View_PrevFieldOfViewWideAngles;
|
|
float4 View_ViewRectMin;
|
|
float4 View_ViewSizeAndInvSize;
|
|
float4 View_BufferSizeAndInvSize;
|
|
float4 View_BufferBilinearUVMinMax;
|
|
int View_NumSceneColorMSAASamples;
|
|
float View_PreExposure;
|
|
float View_OneOverPreExposure;
|
|
float PrePadding_View_2076;
|
|
float4 View_DiffuseOverrideParameter;
|
|
float4 View_SpecularOverrideParameter;
|
|
float4 View_NormalOverrideParameter;
|
|
float2 View_RoughnessOverrideParameter;
|
|
float View_PrevFrameGameTime;
|
|
float View_PrevFrameRealTime;
|
|
float View_OutOfBoundsMask;
|
|
float PrePadding_View_2148;
|
|
float PrePadding_View_2152;
|
|
float PrePadding_View_2156;
|
|
packed_float3 View_WorldCameraMovementSinceLastFrame;
|
|
float View_CullingSign;
|
|
float View_NearPlane;
|
|
float View_AdaptiveTessellationFactor;
|
|
float View_GameTime;
|
|
float View_RealTime;
|
|
float View_DeltaTime;
|
|
float View_MaterialTextureMipBias;
|
|
float View_MaterialTextureDerivativeMultiply;
|
|
uint View_Random;
|
|
uint View_FrameNumber;
|
|
uint View_StateFrameIndexMod8;
|
|
uint View_StateFrameIndex;
|
|
float View_CameraCut;
|
|
float View_UnlitViewmodeMask;
|
|
float PrePadding_View_2228;
|
|
float PrePadding_View_2232;
|
|
float PrePadding_View_2236;
|
|
float4 View_DirectionalLightColor;
|
|
packed_float3 View_DirectionalLightDirection;
|
|
float PrePadding_View_2268;
|
|
float4 View_TranslucencyLightingVolumeMin[2];
|
|
float4 View_TranslucencyLightingVolumeInvSize[2];
|
|
float4 View_TemporalAAParams;
|
|
float4 View_CircleDOFParams;
|
|
float View_DepthOfFieldSensorWidth;
|
|
float View_DepthOfFieldFocalDistance;
|
|
float View_DepthOfFieldScale;
|
|
float View_DepthOfFieldFocalLength;
|
|
float View_DepthOfFieldFocalRegion;
|
|
float View_DepthOfFieldNearTransitionRegion;
|
|
float View_DepthOfFieldFarTransitionRegion;
|
|
float View_MotionBlurNormalizedToPixel;
|
|
float View_bSubsurfacePostprocessEnabled;
|
|
float View_GeneralPurposeTweak;
|
|
float View_DemosaicVposOffset;
|
|
float PrePadding_View_2412;
|
|
packed_float3 View_IndirectLightingColorScale;
|
|
float View_HDR32bppEncodingMode;
|
|
packed_float3 View_AtmosphericFogSunDirection;
|
|
float View_AtmosphericFogSunPower;
|
|
float View_AtmosphericFogPower;
|
|
float View_AtmosphericFogDensityScale;
|
|
float View_AtmosphericFogDensityOffset;
|
|
float View_AtmosphericFogGroundOffset;
|
|
float View_AtmosphericFogDistanceScale;
|
|
float View_AtmosphericFogAltitudeScale;
|
|
float View_AtmosphericFogHeightScaleRayleigh;
|
|
float View_AtmosphericFogStartDistance;
|
|
float View_AtmosphericFogDistanceOffset;
|
|
float View_AtmosphericFogSunDiscScale;
|
|
float View_AtmosphericFogSunDiscHalfApexAngleRadian;
|
|
float PrePadding_View_2492;
|
|
float4 View_AtmosphericFogSunDiscLuminance;
|
|
uint View_AtmosphericFogRenderMask;
|
|
uint View_AtmosphericFogInscatterAltitudeSampleNum;
|
|
uint PrePadding_View_2520;
|
|
uint PrePadding_View_2524;
|
|
float4 View_AtmosphericFogSunColor;
|
|
packed_float3 View_NormalCurvatureToRoughnessScaleBias;
|
|
float View_RenderingReflectionCaptureMask;
|
|
float4 View_AmbientCubemapTint;
|
|
float View_AmbientCubemapIntensity;
|
|
float View_SkyLightParameters;
|
|
float PrePadding_View_2584;
|
|
float PrePadding_View_2588;
|
|
float4 View_SkyLightColor;
|
|
float4 View_SkyIrradianceEnvironmentMap[7];
|
|
float View_MobilePreviewMode;
|
|
float View_HMDEyePaddingOffset;
|
|
float View_ReflectionCubemapMaxMip;
|
|
float View_ShowDecalsMask;
|
|
uint View_DistanceFieldAOSpecularOcclusionMode;
|
|
float View_IndirectCapsuleSelfShadowingIntensity;
|
|
float PrePadding_View_2744;
|
|
float PrePadding_View_2748;
|
|
packed_float3 View_ReflectionEnvironmentRoughnessMixingScaleBiasAndLargestWeight;
|
|
int View_StereoPassIndex;
|
|
float4 View_GlobalVolumeCenterAndExtent[4];
|
|
float4 View_GlobalVolumeWorldToUVAddAndMul[4];
|
|
float View_GlobalVolumeDimension;
|
|
float View_GlobalVolumeTexelSize;
|
|
float View_MaxGlobalDistance;
|
|
float PrePadding_View_2908;
|
|
int2 View_CursorPosition;
|
|
float View_bCheckerboardSubsurfaceProfileRendering;
|
|
float PrePadding_View_2924;
|
|
packed_float3 View_VolumetricFogInvGridSize;
|
|
float PrePadding_View_2940;
|
|
packed_float3 View_VolumetricFogGridZParams;
|
|
float PrePadding_View_2956;
|
|
float2 View_VolumetricFogSVPosToVolumeUV;
|
|
float View_VolumetricFogMaxDistance;
|
|
float PrePadding_View_2972;
|
|
packed_float3 View_VolumetricLightmapWorldToUVScale;
|
|
float PrePadding_View_2988;
|
|
packed_float3 View_VolumetricLightmapWorldToUVAdd;
|
|
float PrePadding_View_3004;
|
|
packed_float3 View_VolumetricLightmapIndirectionTextureSize;
|
|
float View_VolumetricLightmapBrickSize;
|
|
packed_float3 View_VolumetricLightmapBrickTexelSize;
|
|
float View_StereoIPD;
|
|
float View_IndirectLightingCacheShowFlag;
|
|
float View_EyeToPixelSpreadAngle;
|
|
};
|
|
|
|
struct type_Primitive
|
|
{
|
|
float4x4 Primitive_LocalToWorld;
|
|
float4 Primitive_InvNonUniformScaleAndDeterminantSign;
|
|
float4 Primitive_ObjectWorldPositionAndRadius;
|
|
float4x4 Primitive_WorldToLocal;
|
|
float4x4 Primitive_PreviousLocalToWorld;
|
|
float4x4 Primitive_PreviousWorldToLocal;
|
|
packed_float3 Primitive_ActorWorldPosition;
|
|
float Primitive_UseSingleSampleShadowFromStationaryLights;
|
|
packed_float3 Primitive_ObjectBounds;
|
|
float Primitive_LpvBiasMultiplier;
|
|
float Primitive_DecalReceiverMask;
|
|
float Primitive_PerObjectGBufferData;
|
|
float Primitive_UseVolumetricLightmapShadowFromStationaryLights;
|
|
float Primitive_DrawsVelocity;
|
|
float4 Primitive_ObjectOrientation;
|
|
float4 Primitive_NonUniformScale;
|
|
packed_float3 Primitive_LocalObjectBoundsMin;
|
|
uint Primitive_LightingChannelMask;
|
|
packed_float3 Primitive_LocalObjectBoundsMax;
|
|
uint Primitive_LightmapDataIndex;
|
|
packed_float3 Primitive_PreSkinnedLocalBounds;
|
|
int Primitive_SingleCaptureIndex;
|
|
uint Primitive_OutputVelocity;
|
|
uint PrePadding_Primitive_420;
|
|
uint PrePadding_Primitive_424;
|
|
uint PrePadding_Primitive_428;
|
|
float4 Primitive_CustomPrimitiveData[4];
|
|
};
|
|
|
|
constant float4 _136 = {};
|
|
|
|
struct main0_out
|
|
{
|
|
float3 out_var_PN_DisplacementScales;
|
|
float2 out_var_PN_DominantEdge;
|
|
float2 out_var_PN_DominantEdge1;
|
|
float4 out_var_PN_DominantEdge2;
|
|
float4 out_var_PN_DominantEdge3;
|
|
float3 out_var_PN_DominantEdge4;
|
|
float3 out_var_PN_DominantEdge5;
|
|
float2 out_var_PN_DominantVertex;
|
|
float4 out_var_PN_DominantVertex1;
|
|
float3 out_var_PN_DominantVertex2;
|
|
spvUnsafeArray<float4, 3> out_var_PN_POSITION;
|
|
float out_var_PN_TessellationMultiplier;
|
|
float out_var_PN_WorldDisplacementMultiplier;
|
|
float4 out_var_TEXCOORD10_centroid;
|
|
float4 out_var_TEXCOORD11_centroid;
|
|
float4 out_var_VS_To_DS_Position;
|
|
uint out_var_VS_To_DS_VertexID;
|
|
};
|
|
|
|
struct main0_patchOut
|
|
{
|
|
float4 out_var_PN_POSITION9;
|
|
};
|
|
|
|
struct main0_in
|
|
{
|
|
float4 in_var_TEXCOORD10_centroid [[attribute(0)]];
|
|
float4 in_var_TEXCOORD11_centroid [[attribute(1)]];
|
|
float4 in_var_VS_To_DS_Position [[attribute(2)]];
|
|
uint in_var_VS_To_DS_VertexID [[attribute(3)]];
|
|
};
|
|
|
|
kernel void main0(main0_in in [[stage_in]], constant type_View& View [[buffer(0)]], constant type_Primitive& Primitive [[buffer(1)]], uint gl_InvocationID [[thread_index_in_threadgroup]], uint gl_PrimitiveID [[threadgroup_position_in_grid]], device main0_out* spvOut [[buffer(28)]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLTriangleTessellationFactorsHalf* spvTessLevel [[buffer(26)]], threadgroup main0_in* gl_in [[threadgroup(0)]])
|
|
{
|
|
threadgroup FPNTessellationHSToDS temp_var_hullMainRetVal[3];
|
|
device main0_out* gl_out = &spvOut[gl_PrimitiveID * 3];
|
|
device main0_patchOut& patchOut = spvPatchOut[gl_PrimitiveID];
|
|
if (gl_InvocationID < spvIndirectParams[0])
|
|
gl_in[gl_InvocationID] = in;
|
|
threadgroup_barrier(mem_flags::mem_threadgroup);
|
|
if (gl_InvocationID >= 3)
|
|
return;
|
|
spvUnsafeArray<float4, 12> _138 = spvUnsafeArray<float4, 12>({ gl_in[0].in_var_TEXCOORD10_centroid, gl_in[1].in_var_TEXCOORD10_centroid, gl_in[2].in_var_TEXCOORD10_centroid, gl_in[3].in_var_TEXCOORD10_centroid, gl_in[4].in_var_TEXCOORD10_centroid, gl_in[5].in_var_TEXCOORD10_centroid, gl_in[6].in_var_TEXCOORD10_centroid, gl_in[7].in_var_TEXCOORD10_centroid, gl_in[8].in_var_TEXCOORD10_centroid, gl_in[9].in_var_TEXCOORD10_centroid, gl_in[10].in_var_TEXCOORD10_centroid, gl_in[11].in_var_TEXCOORD10_centroid });
|
|
spvUnsafeArray<float4, 12> _139 = spvUnsafeArray<float4, 12>({ gl_in[0].in_var_TEXCOORD11_centroid, gl_in[1].in_var_TEXCOORD11_centroid, gl_in[2].in_var_TEXCOORD11_centroid, gl_in[3].in_var_TEXCOORD11_centroid, gl_in[4].in_var_TEXCOORD11_centroid, gl_in[5].in_var_TEXCOORD11_centroid, gl_in[6].in_var_TEXCOORD11_centroid, gl_in[7].in_var_TEXCOORD11_centroid, gl_in[8].in_var_TEXCOORD11_centroid, gl_in[9].in_var_TEXCOORD11_centroid, gl_in[10].in_var_TEXCOORD11_centroid, gl_in[11].in_var_TEXCOORD11_centroid });
|
|
spvUnsafeArray<float4, 12> _188 = spvUnsafeArray<float4, 12>({ gl_in[0].in_var_VS_To_DS_Position, gl_in[1].in_var_VS_To_DS_Position, gl_in[2].in_var_VS_To_DS_Position, gl_in[3].in_var_VS_To_DS_Position, gl_in[4].in_var_VS_To_DS_Position, gl_in[5].in_var_VS_To_DS_Position, gl_in[6].in_var_VS_To_DS_Position, gl_in[7].in_var_VS_To_DS_Position, gl_in[8].in_var_VS_To_DS_Position, gl_in[9].in_var_VS_To_DS_Position, gl_in[10].in_var_VS_To_DS_Position, gl_in[11].in_var_VS_To_DS_Position });
|
|
spvUnsafeArray<uint, 12> _189 = spvUnsafeArray<uint, 12>({ gl_in[0].in_var_VS_To_DS_VertexID, gl_in[1].in_var_VS_To_DS_VertexID, gl_in[2].in_var_VS_To_DS_VertexID, gl_in[3].in_var_VS_To_DS_VertexID, gl_in[4].in_var_VS_To_DS_VertexID, gl_in[5].in_var_VS_To_DS_VertexID, gl_in[6].in_var_VS_To_DS_VertexID, gl_in[7].in_var_VS_To_DS_VertexID, gl_in[8].in_var_VS_To_DS_VertexID, gl_in[9].in_var_VS_To_DS_VertexID, gl_in[10].in_var_VS_To_DS_VertexID, gl_in[11].in_var_VS_To_DS_VertexID });
|
|
spvUnsafeArray<FHitProxyVSToDS, 12> _226 = spvUnsafeArray<FHitProxyVSToDS, 12>({ FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _138[0], _139[0] } }, _188[0], _189[0] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _138[1], _139[1] } }, _188[1], _189[1] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _138[2], _139[2] } }, _188[2], _189[2] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _138[3], _139[3] } }, _188[3], _189[3] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _138[4], _139[4] } }, _188[4], _189[4] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _138[5], _139[5] } }, _188[5], _189[5] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _138[6], _139[6] } }, _188[6], _189[6] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _138[7], _139[7] } }, _188[7], _189[7] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _138[8], _139[8] } }, _188[8], _189[8] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _138[9], _139[9] } }, _188[9], _189[9] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _138[10], _139[10] } }, _188[10], _189[10] }, FHitProxyVSToDS{ FVertexFactoryInterpolantsVSToDS{ FVertexFactoryInterpolantsVSToPS{ _138[11], _139[11] } }, _188[11], _189[11] } });
|
|
spvUnsafeArray<FHitProxyVSToDS, 12> param_var_I = _226;
|
|
float4 _243 = float4(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0);
|
|
float3 _247 = Primitive.Primitive_NonUniformScale.xyz * float3x3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz, cross(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz) * float3(param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.w), param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz);
|
|
uint _250 = (gl_InvocationID < 2u) ? (gl_InvocationID + 1u) : 0u;
|
|
uint _251 = 2u * gl_InvocationID;
|
|
uint _252 = 3u + _251;
|
|
uint _253 = _251 + 4u;
|
|
uint _260 = (_250 < 2u) ? (_250 + 1u) : 0u;
|
|
uint _261 = 2u * _250;
|
|
uint _262 = 3u + _261;
|
|
uint _263 = _261 + 4u;
|
|
float4 _275 = float4(param_var_I[9u + gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0);
|
|
float4 _311;
|
|
float4 _312;
|
|
float4 _313;
|
|
float4 _314;
|
|
if ((param_var_I[_262].VertexID < param_var_I[_250].VertexID) || ((param_var_I[_262].VertexID == param_var_I[_250].VertexID) && (param_var_I[_263].VertexID < param_var_I[_260].VertexID)))
|
|
{
|
|
_311 = param_var_I[_263].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0;
|
|
_312 = param_var_I[_263].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2;
|
|
_313 = param_var_I[_262].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0;
|
|
_314 = param_var_I[_262].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2;
|
|
}
|
|
else
|
|
{
|
|
_311 = param_var_I[_260].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0;
|
|
_312 = param_var_I[_260].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2;
|
|
_313 = param_var_I[_250].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0;
|
|
_314 = param_var_I[_250].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2;
|
|
}
|
|
float4 _320 = float4(_314.xyz, 0.0);
|
|
float4 _324 = float4(_312.xyz, 0.0);
|
|
float4 _332 = float4(param_var_I[_250].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0);
|
|
float4 _340 = float4(param_var_I[_252].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0);
|
|
float4 _348 = float4(param_var_I[_253].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2.xyz, 0.0);
|
|
spvUnsafeArray<float4, 3> _398 = spvUnsafeArray<float4, 3>({ param_var_I[gl_InvocationID].Position, (((((float4(2.0) * param_var_I[gl_InvocationID].Position) + param_var_I[_250].Position) - (float4(dot(param_var_I[_250].Position - param_var_I[gl_InvocationID].Position, _243)) * _243)) * float4(0.3333333432674407958984375)) + ((((float4(2.0) * param_var_I[_252].Position) + param_var_I[_253].Position) - (float4(dot(param_var_I[_253].Position - param_var_I[_252].Position, _340)) * _340)) * float4(0.3333333432674407958984375))) * float4(0.5), (((((float4(2.0) * param_var_I[_250].Position) + param_var_I[gl_InvocationID].Position) - (float4(dot(param_var_I[gl_InvocationID].Position - param_var_I[_250].Position, _332)) * _332)) * float4(0.3333333432674407958984375)) + ((((float4(2.0) * param_var_I[_253].Position) + param_var_I[_252].Position) - (float4(dot(param_var_I[_252].Position - param_var_I[_253].Position, _348)) * _348)) * float4(0.3333333432674407958984375))) * float4(0.5) });
|
|
gl_out[gl_InvocationID].out_var_TEXCOORD10_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0;
|
|
gl_out[gl_InvocationID].out_var_TEXCOORD11_centroid = param_var_I[gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld2;
|
|
gl_out[gl_InvocationID].out_var_VS_To_DS_Position = param_var_I[gl_InvocationID].Position;
|
|
gl_out[gl_InvocationID].out_var_VS_To_DS_VertexID = param_var_I[gl_InvocationID].VertexID;
|
|
gl_out[gl_InvocationID].out_var_PN_POSITION = _398;
|
|
gl_out[gl_InvocationID].out_var_PN_DisplacementScales = _247;
|
|
gl_out[gl_InvocationID].out_var_PN_TessellationMultiplier = 1.0;
|
|
gl_out[gl_InvocationID].out_var_PN_WorldDisplacementMultiplier = 1.0;
|
|
gl_out[gl_InvocationID].out_var_PN_DominantVertex = float2(0.0);
|
|
gl_out[gl_InvocationID].out_var_PN_DominantVertex1 = _275;
|
|
gl_out[gl_InvocationID].out_var_PN_DominantVertex2 = param_var_I[9u + gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz;
|
|
gl_out[gl_InvocationID].out_var_PN_DominantEdge = float2(0.0);
|
|
gl_out[gl_InvocationID].out_var_PN_DominantEdge1 = float2(0.0);
|
|
gl_out[gl_InvocationID].out_var_PN_DominantEdge2 = _320;
|
|
gl_out[gl_InvocationID].out_var_PN_DominantEdge3 = _324;
|
|
gl_out[gl_InvocationID].out_var_PN_DominantEdge4 = _313.xyz;
|
|
gl_out[gl_InvocationID].out_var_PN_DominantEdge5 = _311.xyz;
|
|
temp_var_hullMainRetVal[gl_InvocationID] = FPNTessellationHSToDS{ param_var_I[gl_InvocationID], _398, _247, 1.0, 1.0, FHullShaderConstantDominantVertexData{ float2(0.0), _275, param_var_I[9u + gl_InvocationID].FactoryInterpolants.InterpolantsVSToPS.TangentToWorld0.xyz }, FHullShaderConstantDominantEdgeData{ float2(0.0), float2(0.0), _320, _324, _313.xyz, _311.xyz } };
|
|
threadgroup_barrier(mem_flags::mem_device | mem_flags::mem_threadgroup);
|
|
if (gl_InvocationID == 0u)
|
|
{
|
|
float4 _457 = (((((temp_var_hullMainRetVal[0u].WorldPosition[1] + temp_var_hullMainRetVal[0u].WorldPosition[2]) + temp_var_hullMainRetVal[1u].WorldPosition[1]) + temp_var_hullMainRetVal[1u].WorldPosition[2]) + temp_var_hullMainRetVal[2u].WorldPosition[1]) + temp_var_hullMainRetVal[2u].WorldPosition[2]) * float4(0.16666667163372039794921875);
|
|
float4 _470;
|
|
_470.x = 0.5 * (temp_var_hullMainRetVal[1u].TessellationMultiplier + temp_var_hullMainRetVal[2u].TessellationMultiplier);
|
|
_470.y = 0.5 * (temp_var_hullMainRetVal[2u].TessellationMultiplier + temp_var_hullMainRetVal[0u].TessellationMultiplier);
|
|
_470.z = 0.5 * (temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier);
|
|
_470.w = 0.333000004291534423828125 * ((temp_var_hullMainRetVal[0u].TessellationMultiplier + temp_var_hullMainRetVal[1u].TessellationMultiplier) + temp_var_hullMainRetVal[2u].TessellationMultiplier);
|
|
float4 _596;
|
|
for (;;)
|
|
{
|
|
float4 _496 = View.View_ViewToClip * float4(0.0);
|
|
float4 _501 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[0u].WorldPosition[0].xyz, 1.0);
|
|
float3 _502 = _501.xyz;
|
|
float3 _503 = _496.xyz;
|
|
float _505 = _501.w;
|
|
float _506 = _496.w;
|
|
float4 _523 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[1u].WorldPosition[0].xyz, 1.0);
|
|
float3 _524 = _523.xyz;
|
|
float _526 = _523.w;
|
|
float4 _544 = View.View_TranslatedWorldToClip * float4(temp_var_hullMainRetVal[2u].WorldPosition[0].xyz, 1.0);
|
|
float3 _545 = _544.xyz;
|
|
float _547 = _544.w;
|
|
if (any((((int3((_502 - _503) < float3(_505 + _506)) + (int3(2) * int3((_502 + _503) > float3((-_505) - _506)))) | (int3((_524 - _503) < float3(_526 + _506)) + (int3(2) * int3((_524 + _503) > float3((-_526) - _506))))) | (int3((_545 - _503) < float3(_547 + _506)) + (int3(2) * int3((_545 + _503) > float3((-_547) - _506))))) != int3(3)))
|
|
{
|
|
_596 = float4(0.0);
|
|
break;
|
|
}
|
|
float3 _565 = temp_var_hullMainRetVal[0u].WorldPosition[0].xyz - temp_var_hullMainRetVal[1u].WorldPosition[0].xyz;
|
|
float3 _566 = temp_var_hullMainRetVal[1u].WorldPosition[0].xyz - temp_var_hullMainRetVal[2u].WorldPosition[0].xyz;
|
|
float3 _567 = temp_var_hullMainRetVal[2u].WorldPosition[0].xyz - temp_var_hullMainRetVal[0u].WorldPosition[0].xyz;
|
|
float3 _570 = (float3(0.5) * (temp_var_hullMainRetVal[0u].WorldPosition[0].xyz + temp_var_hullMainRetVal[1u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin);
|
|
float3 _573 = (float3(0.5) * (temp_var_hullMainRetVal[1u].WorldPosition[0].xyz + temp_var_hullMainRetVal[2u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin);
|
|
float3 _576 = (float3(0.5) * (temp_var_hullMainRetVal[2u].WorldPosition[0].xyz + temp_var_hullMainRetVal[0u].WorldPosition[0].xyz)) - float3(View.View_TranslatedWorldCameraOrigin);
|
|
float _580 = sqrt(dot(_566, _566) / dot(_573, _573));
|
|
float _584 = sqrt(dot(_567, _567) / dot(_576, _576));
|
|
float _588 = sqrt(dot(_565, _565) / dot(_570, _570));
|
|
float4 _589 = float4(_580, _584, _588, 1.0);
|
|
_589.w = 0.333000004291534423828125 * ((_580 + _584) + _588);
|
|
_596 = float4(View.View_AdaptiveTessellationFactor) * _589;
|
|
break;
|
|
}
|
|
float4 _598 = fast::clamp(_470 * _596, float4(1.0), float4(15.0));
|
|
spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0u] = half(_598.x);
|
|
spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1u] = half(_598.y);
|
|
spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2u] = half(_598.z);
|
|
spvTessLevel[gl_PrimitiveID].insideTessellationFactor = half(_598.w);
|
|
patchOut.out_var_PN_POSITION9 = _457 + ((_457 - (((temp_var_hullMainRetVal[2u].WorldPosition[0] + temp_var_hullMainRetVal[1u].WorldPosition[0]) + temp_var_hullMainRetVal[0u].WorldPosition[0]) * float4(0.3333333432674407958984375))) * float4(0.5));
|
|
}
|
|
}
|
|
|