SPIRV-Cross/reference/shaders-msl/asm/frag/op-constant-null.asm.frag
2018-02-08 17:58:46 +01:00

47 lines
1.0 KiB
GLSL

#pragma clang diagnostic ignored "-Wmissing-prototypes"
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct D
{
float4 a;
float b;
};
constant float4 _14[4] = {float4(0.0), float4(0.0), float4(0.0), float4(0.0)};
struct main0_out
{
float FragColor [[color(0)]];
};
// Implementation of an array copy function to cover GLSL's ability to copy an array via assignment.
template<typename T, uint N>
void spvArrayCopy(thread T (&dst)[N], thread const T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
// An overload for constant arrays.
template<typename T, uint N>
void spvArrayCopyConstant(thread T (&dst)[N], constant T (&src)[N])
{
for (uint i = 0; i < N; dst[i] = src[i], i++);
}
fragment main0_out main0()
{
main0_out out = {};
float a = 0.0;
float4 b = float4(0.0);
float2x3 c = float2x3(float3(0.0), float3(0.0));
D d = {float4(0.0), 0.0};
float4 e[4] = {float4(0.0), float4(0.0), float4(0.0), float4(0.0)};
out.FragColor = a;
return out;
}