SPIRV-Cross/reference/shaders-no-opt/asm/vert/builtin-output-initializer.asm.vert
2021-01-04 19:12:43 +01:00

10 lines
113 B
GLSL

#version 450
void main()
{
gl_Position = vec4(0.0);
gl_PointSize = 0.0;
gl_Position = vec4(1.0);
}