SPIRV-Cross/reference/shaders
Hans-Kristian Arntzen 6a614cc7f7 Normalize all internal workaround methods to use spv prefix.
We have been interchanging spv and SPIRV_Cross_ for a while, which
causes weirdness since we don't explicitly ban SPIRV_Cross identifiers,
as these identifiers are generally used for interface variable
workarounds.
2020-11-23 15:42:27 +01:00
..
amd Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
asm Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
comp GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
desktop-only GLSL: Be more aggressive about using type_alias. 2020-07-29 12:48:41 +02:00
flatten Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
frag Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
geom GLSL: Add support for transform_feedback3 geometry streams. 2020-09-30 13:01:35 +02:00
legacy Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
tesc Do not eagerly invalidate all active variables on a branch. 2019-07-24 11:17:30 +02:00
tese Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00
vert Normalize all internal workaround methods to use spv prefix. 2020-11-23 15:42:27 +01:00
vulkan Roll GLSLang, SPIRV-Headers and SPIRV-Tools. 2020-07-22 23:03:11 -04:00