SPIRV-Cross/reference/shaders/frag/false-loop-init.frag
Hans-Kristian Arntzen af0a887997 Add test for false loop init.
Clean up how for loop variables are declared.
2018-01-23 21:15:09 +01:00

26 lines
407 B
GLSL

#version 310 es
precision mediump float;
precision highp int;
layout(location = 0) out vec4 result;
layout(location = 0) in vec4 accum;
void main()
{
result = vec4(0.0);
mediump uint j;
for (mediump int i = 0; i < 4; i += int(j))
{
if (accum.y > 10.0)
{
j = 40u;
}
else
{
j = 30u;
}
result += accum;
}
}