SPIRV-Cross/reference/shaders
Hans-Kristian Arntzen 6aa2007cba Deal better with OpName and OpMemberName which alias.
OpName is only for debug information, so we must be very careful that
we do not reuse the same name for different variables.

This was previously done for local variables, but this commit extends
this to global variables as well.
2016-05-23 13:19:41 +02:00
..
asm/comp Deal better with OpName and OpMemberName which alias. 2016-05-23 13:19:41 +02:00
comp Implement more correct integer op handling. 2016-05-13 15:23:33 +02:00
frag Ensure that floating point literals are float. 2016-03-12 14:22:39 +01:00
geom Ensure that floating point literals are float. 2016-03-12 14:22:39 +01:00
tesc Ensure that floating point literals are float. 2016-03-12 14:22:39 +01:00
tese Ensure that floating point literals are float. 2016-03-12 14:22:39 +01:00
vert Do not add dependencies for variables loaded from UniformConstant. 2016-04-01 19:58:26 +02:00
vulkan Drop --vulkan flag to test_shaders.py 2016-05-11 20:02:31 +02:00