SPIRV-Cross/shaders-msl
Hans-Kristian Arntzen b85ab5f5ff MSL: Fix automatic binding allocation for image atomic buffers.
The Primary decoration was used by the atomic buffer, causing the
texture binding to be potentially overlapping with other resources.
2019-11-28 11:07:44 +01:00
..
amd MSL: Support the SPV_AMD_shader_trinary_minmax extension. 2019-07-13 16:43:57 -05:00
asm Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
comp MSL: Fix automatic binding allocation for image atomic buffers. 2019-11-28 11:07:44 +01:00
desktop-only MSL: New SDK errors out on cull distance. 2019-06-14 12:12:40 +02:00
flatten Use declared binding in SPIR-V as a fallback for explicit MSL binds. 2018-04-04 12:25:11 +02:00
frag Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
intel MSL: Support the SPV_INTEL_shader_integer_functions2 extension. 2019-07-15 09:42:36 -05:00
legacy/vert Enhance MSL testing and add numerous MSL test cases. 2017-01-30 22:55:21 -05:00
tesc MSL: Rewrite tessellation_access_chain. 2019-10-26 16:10:12 +02:00
tese MSL: Rewrite tessellation_access_chain. 2019-10-26 16:10:12 +02:00
vert Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00
vulkan Move all .invalid shaders into no-opt folders. 2019-11-05 13:19:19 -05:00