SPIRV-Cross/reference/shaders-hlsl-no-opt
2023-07-03 14:25:22 +02:00
..
asm Add test for plain variable mesh position. 2023-07-03 14:25:22 +02:00
comp Use --preserve-numeric-ids when assembling test shaders. 2023-06-23 14:54:16 -07:00
frag Add test for SPIR-V 1.6 Volatile HelperInvocation. 2022-03-04 11:19:33 +01:00
mesh Consider dynamically indexed gl_Position in mesh. 2023-07-03 14:20:27 +02:00
vert HLSL: Improve support for VertexInfo aux struct. 2022-10-03 13:31:27 +02:00