44 lines
793 B
GLSL
44 lines
793 B
GLSL
struct CBO_1
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{
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float4 a;
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float4 b;
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float4 c;
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float4 d;
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};
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ConstantBuffer<CBO_1> cbo[2][4] : register(b4, space0);
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cbuffer push
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{
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float4 PushMe_a : packoffset(c0);
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float4 PushMe_b : packoffset(c1);
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float4 PushMe_c : packoffset(c2);
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float4 PushMe_d : packoffset(c3);
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};
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static float4 FragColor;
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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void frag_main()
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{
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FragColor = cbo[1][2].a;
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FragColor += cbo[1][2].b;
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FragColor += cbo[1][2].c;
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FragColor += cbo[1][2].d;
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FragColor += PushMe_a;
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FragColor += PushMe_b;
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FragColor += PushMe_c;
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FragColor += PushMe_d;
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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