35 lines
720 B
GLSL
35 lines
720 B
GLSL
static const float a = 1.0f;
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static const float b = 2.0f;
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static const int c = 3;
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static const int d = 4;
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struct Foo
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{
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float elems[(d + 2)];
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};
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static float4 FragColor;
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struct SPIRV_Cross_Output
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{
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float4 FragColor : SV_Target0;
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};
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float _146[(c + 2)];
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void frag_main()
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{
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float _113 = a + b;
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float vec0[(c + 3)][8];
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Foo foo;
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FragColor = ((float4(_113, _113, _113, _113) + float4(vec0[0][0], vec0[0][0], vec0[0][0], vec0[0][0])) + float4(_146[0], _146[0], _146[0], _146[0])) + float4(foo.elems[c], foo.elems[c], foo.elems[c], foo.elems[c]);
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}
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SPIRV_Cross_Output main()
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{
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frag_main();
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SPIRV_Cross_Output stage_output;
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stage_output.FragColor = FragColor;
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return stage_output;
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}
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