SPIRV-Cross/reference/opt/shaders-hlsl/frag/spec-constant.frag
2017-11-23 09:50:11 +01:00

35 lines
720 B
GLSL

static const float a = 1.0f;
static const float b = 2.0f;
static const int c = 3;
static const int d = 4;
struct Foo
{
float elems[(d + 2)];
};
static float4 FragColor;
struct SPIRV_Cross_Output
{
float4 FragColor : SV_Target0;
};
float _146[(c + 2)];
void frag_main()
{
float _113 = a + b;
float vec0[(c + 3)][8];
Foo foo;
FragColor = ((float4(_113, _113, _113, _113) + float4(vec0[0][0], vec0[0][0], vec0[0][0], vec0[0][0])) + float4(_146[0], _146[0], _146[0], _146[0])) + float4(foo.elems[c], foo.elems[c], foo.elems[c], foo.elems[c]);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.FragColor = FragColor;
return stage_output;
}