480acdad18
When trying to validate buffer sizes, we usually need to bail out when using SpecConstantOps, but for some very specific cases where we allow unsized arrays currently, we can safely allow "unknown" sized arrays as well. This is probably the best we can do, when we have even more difficult cases than this, we throw a more sensible error message.
50 lines
1.1 KiB
Plaintext
50 lines
1.1 KiB
Plaintext
#ifndef SPIRV_CROSS_CONSTANT_ID_0
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#define SPIRV_CROSS_CONSTANT_ID_0 100
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#endif
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static const int a = SPIRV_CROSS_CONSTANT_ID_0;
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#ifndef SPIRV_CROSS_CONSTANT_ID_1
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#define SPIRV_CROSS_CONSTANT_ID_1 200
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#endif
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static const int b = SPIRV_CROSS_CONSTANT_ID_1;
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#ifndef SPIRV_CROSS_CONSTANT_ID_2
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#define SPIRV_CROSS_CONSTANT_ID_2 300
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#endif
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static const int c = SPIRV_CROSS_CONSTANT_ID_2;
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static const int _18 = (c + 50);
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#ifndef SPIRV_CROSS_CONSTANT_ID_3
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#define SPIRV_CROSS_CONSTANT_ID_3 400
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#endif
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static const int e = SPIRV_CROSS_CONSTANT_ID_3;
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struct A
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{
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int member0[a];
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int member1[b];
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};
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struct B
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{
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int member0[b];
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int member1[a];
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};
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RWByteAddressBuffer _22 : register(u0);
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static uint3 gl_GlobalInvocationID;
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struct SPIRV_Cross_Input
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{
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uint3 gl_GlobalInvocationID : SV_DispatchThreadID;
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};
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void comp_main()
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{
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_22.Store(gl_GlobalInvocationID.x * 4 + 2800, uint(int(_22.Load(gl_GlobalInvocationID.x * 4 + 2800)) + (int(_22.Load(gl_GlobalInvocationID.x * 4 + 2400)) + e)));
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}
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[numthreads(1, 1, 1)]
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void main(SPIRV_Cross_Input stage_input)
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{
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gl_GlobalInvocationID = stage_input.gl_GlobalInvocationID;
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comp_main();
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}
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