14 lines
515 B
GLSL
14 lines
515 B
GLSL
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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fragment void main0(texture2d<float, access::write> uImage [[texture(0)]], texture2d_array<float, access::read_write> uImageArray [[texture(1)]], texture2d_ms<float> uImageMS [[texture(2)]])
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{
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float4 a = uImageMS.read(uint2(int2(1, 2)), 2);
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float4 b = uImageArray.read(uint2(int3(1, 2, 4).xy), uint(int3(1, 2, 4).z));
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uImage.write(a, uint2(int2(2, 3)));
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uImageArray.write(b, uint2(int3(2, 3, 7).xy), uint(int3(2, 3, 7).z));
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}
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