SPIRV-Cross/reference/opt/shaders-msl/asm/frag/inf-nan-constant.asm.frag

18 lines
348 B
GLSL

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct main0_out
{
float3 FragColor [[color(0)]];
};
fragment main0_out main0()
{
main0_out out = {};
out.FragColor = float3(as_type<float>(0x7f800000u /* inf */), as_type<float>(0xff800000u /* -inf */), as_type<float>(0x7fc00000u /* nan */));
return out;
}