d1479f871a
This avoids a lot of huge code changes. Arrays generally cannot be copied in and out of buffers, at least no compiler frontend seems to do it. Also avoids a lot of issues surrounding packed vectors and matrices.
283 lines
8.1 KiB
JavaScript
283 lines
8.1 KiB
JavaScript
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct _28
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{
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float4 _m0;
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};
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struct _6
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{
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float4 _m0;
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float _m1;
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float4 _m2;
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};
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struct _10
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{
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float3 _m0;
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packed_float3 _m1;
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float _m2;
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packed_float3 _m3;
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float _m4;
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packed_float3 _m5;
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float _m6;
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packed_float3 _m7;
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float _m8;
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packed_float3 _m9;
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float _m10;
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packed_float3 _m11;
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float _m12;
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float2 _m13;
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float2 _m14;
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packed_float3 _m15;
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float _m16;
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float _m17;
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float _m18;
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float _m19;
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float _m20;
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float4 _m21;
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float4 _m22;
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float4x4 _m23;
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float4 _m24;
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};
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struct _18
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{
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float4x4 _m0;
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float4x4 _m1;
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float4x4 _m2;
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float4x4 _m3;
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float4 _m4;
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float4 _m5;
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float _m6;
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float _m7;
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float _m8;
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float _m9;
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packed_float3 _m10;
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float _m11;
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packed_float3 _m12;
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float _m13;
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packed_float3 _m14;
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float _m15;
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packed_float3 _m16;
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float _m17;
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float _m18;
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float _m19;
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float2 _m20;
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float2 _m21;
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float2 _m22;
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float4 _m23;
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float2 _m24;
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float2 _m25;
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float2 _m26;
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char _m27_pad[8];
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packed_float3 _m27;
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float _m28;
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float _m29;
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float _m30;
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float _m31;
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float _m32;
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float2 _m33;
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float _m34;
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float _m35;
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float3 _m36;
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float4x4 _m37[2];
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float4 _m38[2];
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};
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constant _28 _74 = {};
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struct main0_out
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{
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float4 m_5 [[color(0)]];
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};
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fragment main0_out main0(constant _6& _7 [[buffer(0)]], constant _10& _11 [[buffer(1)]], constant _18& _19 [[buffer(2)]], texture2d<float> _8 [[texture(0)]], texture2d<float> _12 [[texture(1)]], texture2d<float> _14 [[texture(2)]], sampler _9 [[sampler(0)]], sampler _13 [[sampler(1)]], sampler _15 [[sampler(2)]], float4 gl_FragCoord [[position]])
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{
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main0_out out = {};
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float2 _82 = gl_FragCoord.xy * _19._m23.xy;
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float4 _88 = _7._m2 * _7._m0.xyxy;
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float2 _95 = _88.xy;
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float2 _96 = _88.zw;
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float2 _97 = fast::clamp(_82 + (float2(0.0, -2.0) * _7._m0.xy), _95, _96);
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float3 _109 = float3(_11._m5) * fast::clamp(_8.sample(_9, _97, level(0.0)).w * _7._m1, 0.0, 1.0);
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float4 _113 = _12.sample(_13, _97, level(0.0));
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float _114 = _113.y;
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float3 _129;
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if (_114 > 0.0)
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{
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_129 = _109 + (_14.sample(_15, _97, level(0.0)).xyz * fast::clamp(_114 * _113.z, 0.0, 1.0));
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}
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else
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{
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_129 = _109;
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}
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float2 _144 = fast::clamp(_82 + (float2(-1.0) * _7._m0.xy), _95, _96);
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float3 _156 = float3(_11._m5) * fast::clamp(_8.sample(_9, _144, level(0.0)).w * _7._m1, 0.0, 1.0);
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float4 _160 = _12.sample(_13, _144, level(0.0));
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float _161 = _160.y;
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float3 _176;
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if (_161 > 0.0)
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{
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_176 = _156 + (_14.sample(_15, _144, level(0.0)).xyz * fast::clamp(_161 * _160.z, 0.0, 1.0));
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}
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else
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{
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_176 = _156;
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}
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float2 _191 = fast::clamp(_82 + (float2(0.0, -1.0) * _7._m0.xy), _95, _96);
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float3 _203 = float3(_11._m5) * fast::clamp(_8.sample(_9, _191, level(0.0)).w * _7._m1, 0.0, 1.0);
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float4 _207 = _12.sample(_13, _191, level(0.0));
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float _208 = _207.y;
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float3 _223;
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if (_208 > 0.0)
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{
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_223 = _203 + (_14.sample(_15, _191, level(0.0)).xyz * fast::clamp(_208 * _207.z, 0.0, 1.0));
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}
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else
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{
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_223 = _203;
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}
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float2 _238 = fast::clamp(_82 + (float2(1.0, -1.0) * _7._m0.xy), _95, _96);
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float3 _250 = float3(_11._m5) * fast::clamp(_8.sample(_9, _238, level(0.0)).w * _7._m1, 0.0, 1.0);
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float4 _254 = _12.sample(_13, _238, level(0.0));
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float _255 = _254.y;
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float3 _270;
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if (_255 > 0.0)
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{
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_270 = _250 + (_14.sample(_15, _238, level(0.0)).xyz * fast::clamp(_255 * _254.z, 0.0, 1.0));
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}
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else
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{
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_270 = _250;
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}
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float2 _285 = fast::clamp(_82 + (float2(-2.0, 0.0) * _7._m0.xy), _95, _96);
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float3 _297 = float3(_11._m5) * fast::clamp(_8.sample(_9, _285, level(0.0)).w * _7._m1, 0.0, 1.0);
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float4 _301 = _12.sample(_13, _285, level(0.0));
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float _302 = _301.y;
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float3 _317;
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if (_302 > 0.0)
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{
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_317 = _297 + (_14.sample(_15, _285, level(0.0)).xyz * fast::clamp(_302 * _301.z, 0.0, 1.0));
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}
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else
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{
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_317 = _297;
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}
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float2 _332 = fast::clamp(_82 + (float2(-1.0, 0.0) * _7._m0.xy), _95, _96);
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float3 _344 = float3(_11._m5) * fast::clamp(_8.sample(_9, _332, level(0.0)).w * _7._m1, 0.0, 1.0);
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float4 _348 = _12.sample(_13, _332, level(0.0));
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float _349 = _348.y;
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float3 _364;
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if (_349 > 0.0)
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{
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_364 = _344 + (_14.sample(_15, _332, level(0.0)).xyz * fast::clamp(_349 * _348.z, 0.0, 1.0));
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}
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else
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{
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_364 = _344;
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}
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float2 _379 = fast::clamp(_82, _95, _96);
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float3 _391 = float3(_11._m5) * fast::clamp(_8.sample(_9, _379, level(0.0)).w * _7._m1, 0.0, 1.0);
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float4 _395 = _12.sample(_13, _379, level(0.0));
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float _396 = _395.y;
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float3 _411;
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if (_396 > 0.0)
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{
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_411 = _391 + (_14.sample(_15, _379, level(0.0)).xyz * fast::clamp(_396 * _395.z, 0.0, 1.0));
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}
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else
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{
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_411 = _391;
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}
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float2 _426 = fast::clamp(_82 + (float2(1.0, 0.0) * _7._m0.xy), _95, _96);
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float3 _438 = float3(_11._m5) * fast::clamp(_8.sample(_9, _426, level(0.0)).w * _7._m1, 0.0, 1.0);
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float4 _442 = _12.sample(_13, _426, level(0.0));
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float _443 = _442.y;
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float3 _458;
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if (_443 > 0.0)
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{
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_458 = _438 + (_14.sample(_15, _426, level(0.0)).xyz * fast::clamp(_443 * _442.z, 0.0, 1.0));
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}
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else
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{
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_458 = _438;
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}
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float2 _473 = fast::clamp(_82 + (float2(2.0, 0.0) * _7._m0.xy), _95, _96);
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float3 _485 = float3(_11._m5) * fast::clamp(_8.sample(_9, _473, level(0.0)).w * _7._m1, 0.0, 1.0);
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float4 _489 = _12.sample(_13, _473, level(0.0));
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float _490 = _489.y;
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float3 _505;
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if (_490 > 0.0)
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{
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_505 = _485 + (_14.sample(_15, _473, level(0.0)).xyz * fast::clamp(_490 * _489.z, 0.0, 1.0));
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}
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else
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{
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_505 = _485;
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}
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float2 _520 = fast::clamp(_82 + (float2(-1.0, 1.0) * _7._m0.xy), _95, _96);
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float3 _532 = float3(_11._m5) * fast::clamp(_8.sample(_9, _520, level(0.0)).w * _7._m1, 0.0, 1.0);
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float4 _536 = _12.sample(_13, _520, level(0.0));
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float _537 = _536.y;
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float3 _552;
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if (_537 > 0.0)
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{
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_552 = _532 + (_14.sample(_15, _520, level(0.0)).xyz * fast::clamp(_537 * _536.z, 0.0, 1.0));
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}
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else
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{
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_552 = _532;
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}
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float2 _567 = fast::clamp(_82 + (float2(0.0, 1.0) * _7._m0.xy), _95, _96);
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float3 _579 = float3(_11._m5) * fast::clamp(_8.sample(_9, _567, level(0.0)).w * _7._m1, 0.0, 1.0);
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float4 _583 = _12.sample(_13, _567, level(0.0));
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float _584 = _583.y;
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float3 _599;
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if (_584 > 0.0)
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{
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_599 = _579 + (_14.sample(_15, _567, level(0.0)).xyz * fast::clamp(_584 * _583.z, 0.0, 1.0));
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}
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else
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{
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_599 = _579;
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}
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float2 _614 = fast::clamp(_82 + _7._m0.xy, _95, _96);
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float3 _626 = float3(_11._m5) * fast::clamp(_8.sample(_9, _614, level(0.0)).w * _7._m1, 0.0, 1.0);
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float4 _630 = _12.sample(_13, _614, level(0.0));
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float _631 = _630.y;
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float3 _646;
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if (_631 > 0.0)
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{
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_646 = _626 + (_14.sample(_15, _614, level(0.0)).xyz * fast::clamp(_631 * _630.z, 0.0, 1.0));
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}
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else
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{
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_646 = _626;
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}
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float2 _661 = fast::clamp(_82 + (float2(0.0, 2.0) * _7._m0.xy), _95, _96);
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float3 _673 = float3(_11._m5) * fast::clamp(_8.sample(_9, _661, level(0.0)).w * _7._m1, 0.0, 1.0);
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float4 _677 = _12.sample(_13, _661, level(0.0));
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float _678 = _677.y;
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float3 _693;
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if (_678 > 0.0)
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{
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_693 = _673 + (_14.sample(_15, _661, level(0.0)).xyz * fast::clamp(_678 * _677.z, 0.0, 1.0));
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}
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else
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{
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_693 = _673;
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}
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float3 _702 = (((((((((((((_129 * 0.5).xyz + (_176 * 0.5)).xyz + (_223 * 0.75)).xyz + (_270 * 0.5)).xyz + (_317 * 0.5)).xyz + (_364 * 0.75)).xyz + (_411 * 1.0)).xyz + (_458 * 0.75)).xyz + (_505 * 0.5)).xyz + (_552 * 0.5)).xyz + (_599 * 0.75)).xyz + (_646 * 0.5)).xyz + (_693 * 0.5)).xyz * float3(0.125);
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_28 _704 = _74;
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_704._m0 = float4(_702.x, _702.y, _702.z, float4(0.0).w);
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_28 _705 = _704;
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_705._m0.w = 1.0;
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out.m_5 = _705._m0;
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return out;
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}
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