cf1bf1c6ae
Rolled the hashes used for glslang, SPIRV-Tools, and SPIRV-Headers to HEAD, which includes the update to 1.5. Added passing '--amb' to glslang, so I didn't have to explicitly set bindings in a large number of test shaders that currently don't, and now glslang considers them invalid. Marked all shaders that no longer pass spirv-val as .invalid.
41 lines
772 B
Plaintext
41 lines
772 B
Plaintext
#version 310 es
|
|
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
|
|
|
|
layout(binding = 0, std430) readonly buffer SSBO
|
|
{
|
|
mat4 mvp;
|
|
vec4 in_data[];
|
|
} _24;
|
|
|
|
layout(binding = 1, std430) writeonly buffer SSBO2
|
|
{
|
|
vec4 out_data[];
|
|
} _89;
|
|
|
|
void main()
|
|
{
|
|
vec4 _101;
|
|
_101 = _24.in_data[gl_GlobalInvocationID.x];
|
|
for (int _95 = 0; (_95 + 1) < 10; )
|
|
{
|
|
_101 *= 2.0;
|
|
_95 += 2;
|
|
continue;
|
|
}
|
|
vec4 _100;
|
|
_100 = _101;
|
|
vec4 _105;
|
|
for (uint _96 = 0u; _96 < 16u; _100 = _105, _96++)
|
|
{
|
|
_105 = _100;
|
|
for (uint _102 = 0u; _102 < 30u; )
|
|
{
|
|
_105 = _24.mvp * _105;
|
|
_102++;
|
|
continue;
|
|
}
|
|
}
|
|
_89.out_data[gl_GlobalInvocationID.x] = _100;
|
|
}
|
|
|